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Learn how to make a genuine difference in your life by taking our popular Game Development using Cocos2d-x v3 C++ Course. Our commitment to online learning and our technical experience has been put to excellent use within the content of these educational modules. By enrolling today, you can take your knowledge of Game Development using Cocos2d-x v3 C++ to a whole new level and quickly reap the rewards of your study in the field you have chosen.
We are confident that you will find the skills and information that you will need to succeed in this area and excel in the eyes of others. Do not rely on substandard training or half-hearted education. Commit to the best, and we will help you reach your full potential whenever and wherever you need us.
Please note that Game Development using Cocos2d-x v3 C++ provides valuable and significant theoretical training for all. However, it does not offer official qualifications for professional practice. Always check details with the appropriate authorities or management.
By completing the training in Game Development using Cocos2d-x v3 C++, you will be able to significantly demonstrate your acquired abilities and knowledge of Game Development using Cocos2d-x v3 C++. This can give you an advantage in career progression, job applications, and personal mastery in this area.
This course is designed to provide an introduction to Game Development using Cocos2d-x v3 C++ and offers an excellent way to gain the vital skills and confidence to start a successful career. It also provides access to proven educational knowledge about the subject and will support those wanting to attain personal goals in this area. Full-time and part-time learners are equally supported, and the study periods are entirely customisable to your needs.
Once you have completed all the modules in the Game Development using Cocos2d-x v3 C++ course, you can assess your skills and knowledge with an optional assignment. Our expert trainers will assess your assignment and give you feedback afterwards.
Show off Your New Skills with a Certification of Completion
The learners have to successfully complete the assessment of this Game Development using Cocos2d-x v3 C++ course to achieve the CPD accredited certificate. Digital certificates can be ordered for only £10. Learners can purchase printed hard copies inside the UK for £29, and international students can purchase printed hard copies for £39.
Section 01: Introduction | |||
Course Introduction | 00:03:00 | ||
Section 02: Setting Up | |||
Setting Up For iOS | 00:05:00 | ||
Setting Up For Android on Mac | 00:11:00 | ||
Setting Up For Android on Windows | 00:13:00 | ||
Multi Resolution Support | 00:16:00 | ||
Section 03: Adding a Sprite | |||
Adding a Sprite | 00:04:00 | ||
Section 04: Positioning | |||
Positioning Using MoveBy | 00:03:00 | ||
Positioning Using MoveTo | 00:03:00 | ||
Positioning Using JumpBy | 00:03:00 | ||
Positioning Using JumpTo | 00:03:00 | ||
Positioning Using BezierBy | 00:04:00 | ||
Positioning Using BezierTo | 00:03:00 | ||
Positioning Using Place | 00:02:00 | ||
Section 05: Scaling | |||
Scaling Using ScaleBy | 00:03:00 | ||
Scaling Using ScaleTo | 00:03:00 | ||
Section 06: Rotation | |||
Rotating Using RotateBy | 00:03:00 | ||
Rotating Using RotateTo | 00:03:00 | ||
Section 07: Tinting | |||
Tinting Using TintBy | 00:03:00 | ||
Tinting Using TintTo | 00:02:00 | ||
Section 08: Fading | |||
Fading Using FadeTo | 00:02:00 | ||
Fading Using FadeIn | 00:02:00 | ||
Fading Using FadeOut | 00:02:00 | ||
Section 09: Sequencing | |||
Repeat | 00:04:00 | ||
RepeatForever | 00:03:00 | ||
Sequence | 00:04:00 | ||
Section 10: Skewing | |||
Skewing Using SkewBy | 00:02:00 | ||
Skewing Using SkewTo | 00:02:00 | ||
Section 11: Audio | |||
Playing Sound Effect | 00:06:00 | ||
Playing Sound Effect Repeatedly | 00:04:00 | ||
Setting Sound Effect Volume | 00:03:00 | ||
Stopping Sound Effect | 00:05:00 | ||
Playing Music | 00:04:00 | ||
Stopping Music | 00:03:00 | ||
Pausing and Resuming Music | 00:04:00 | ||
Setting Music Volume | 00:03:00 | ||
Section 12: Touch Input | |||
Setting Up Single Touch Events | 00:04:00 | ||
Touch Began Using onTouchBegan | 00:05:00 | ||
Touch Moved Using onTouchMoved | 00:03:00 | ||
Touch Ended Using onTouchEnded | 00:03:00 | ||
Setting Up Multi Touch Events | 00:05:00 | ||
Touches Began Using onTouchesBegan | 00:02:00 | ||
Touches Moved Using onTouchesMoved | 00:03:00 | ||
Touches Ended Using onTouchesEnded | 00:03:00 | ||
Section 13: Menus | |||
Setting up A Menu | 00:03:00 | ||
Adding a Menu Font Item | 00:07:00 | ||
Adding a Menu Image Item | 00:05:00 | ||
Menu Alignment | 00:02:00 | ||
Section 14: Scenes | |||
Creating a New Scene | 00:04:00 | ||
Pushing a Scene | 00:05:00 | ||
Popping a Scene | 00:03:00 | ||
Replace a Scene | 00:05:00 | ||
Scene Transitions | 00:03:00 | ||
Section 15: Animations | |||
Sprite Animations | 00:04:00 | ||
Section 16: Accelerometer | |||
Accelerometer | 00:05:00 | ||
Section 17: Cocos Console | |||
Creating a New Project | 00:02:00 | ||
Compiling a Project | 00:07:00 | ||
Running a Project | 00:07:00 | ||
Deploying a Project | 00:06:00 | ||
Section 18: Resource | |||
Resource | 00:00:00 |
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