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To assess your learning, you have to participate in an automated multiple-choice question exam. You have to score at least 60% to pass the exam and to qualify for CPD accredited certificates. After passing the exam, you will be able to apply for a certificate.
To enhance your knowledge regarding the course and to further assess your learning, you are advised to complete the assignment questions provided at the end of the course, which you can complete anytime you wish.Â
After submitting the assignment, our expert tutor will assess your assignment and will give you feedback on your performance.
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There are no specific prerequisites to enrol in this Learn Dynamic 2D Game Character Design With Free Tools. Anyone and everyone can take this course.
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Before we start | |||
Introduction | 00:01:00 | ||
Before you start | 00:02:00 | ||
Design your character in Inkscape | |||
Design the knight character in Inkscape – Part1 | 00:12:00 | ||
Design the knight character in Inkscape – Part 2 | 00:14:00 | ||
Design the knight character in Inkscape – Part 3 | 00:09:00 | ||
Prepare for animation! | |||
Exporting the design from Inkscape | 00:07:00 | ||
Welcome to DragonBones! | 00:02:00 | ||
Import and assemble your character to DragonBones | 00:07:00 | ||
Animate your character in DragonBones! | |||
Create the bone system of your character | 00:11:00 | ||
Using live video references | 00:03:00 | ||
Our very first animation! | 00:07:00 | ||
Idle animation | 00:09:00 | ||
Creating a mesh! | 00:11:00 | ||
Animating more soft parts with mesh editing | 00:14:00 | ||
Character walk cycle in DragonBones – Part 1 the first steps! | 00:19:00 | ||
Character walk cycle in DragonBones – Part2 move your arms! | 00:12:00 | ||
Character walk cycle in DragonBones – Part 3 animating meshes! | 00:07:00 | ||
Character walk cycle in DragonBones – Part 4 final touches | 00:13:00 | ||
Creating an attack move – Part 1 | 00:13:00 | ||
Creating an attack move – Part 2 | 00:07:00 | ||
Dying animation sequence | 00:15:00 | ||
Exporting animation and modular characters | |||
Export your animated sprites from DragonBones | 00:04:00 | ||
Modular characters in DragonBones | 00:07:00 |
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