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Course Overview
Learn how to make a genuine difference in your life by taking our popular Cocos2d-x v3 JavaScript: Game Development. Our commitment to online learning and our technical experience has been put to excellent use within the content of these educational modules. By enrolling today, you can take your knowledge of Cocos2d-x v3 JavaScript: Game Development to a whole new level and quickly reap the rewards of your study in the field you have chosen.
We are confident that you will find the skills and information that you will need to succeed in this area and excel in the eyes of others. Do not rely on substandard training or half-hearted education. Commit to the best, and we will help you reach your full potential whenever and wherever you need us.
Please note that Cocos2d-x v3 JavaScript: Game Development provides valuable and significant theoretical training for all. However, it does not offer official qualifications for professional practice. Always check details with the appropriate authorities or management.
Learning Outcomes
Your Path to Success
By completing the training in Cocos2d-x v3 JavaScript: Game Development, you will be able to significantly demonstrate your acquired abilities and knowledge of Cocos2d-x v3 JavaScript: Game Development. This can give you an advantage in career progression, job applications, and personal mastery in this area.
Is This Course Right for You?
This course is designed to provide an introduction to Cocos2d-x v3 JavaScript: Game Development and offers an excellent way to gain the vital skills and confidence to start a successful career. It also provides access to proven educational knowledge about the subject and will support those wanting to attain personal goals in this area. Full-time and part-time learners are equally supported, and the study periods are entirely customisable to your needs.
Assessment Process
Once you have completed all the modules in the Cocos2d-x v3 JavaScript: Game Development course, you can assess your skills and knowledge with an optional assignment. Our expert trainers will assess your assignment and give you feedback afterwards.
Show off Your New Skills with a Certification of Completion
The learners have to successfully complete the assessment of this Cocos2d-x v3 JavaScript: Game Development course to achieve the CP accredited certificate. Digital certificates can be ordered for only £10. Learners can purchase printed hard copies inside the UK for £29, and international students can purchase printed hard copies for £39.
Section 01: Introduction & Setup | |||
What Is Cocos2d-x JavaScript? | 00:03:00 | ||
Setting Up For iOS | 00:09:00 | ||
Setting Up For Android on Mac | 00:12:00 | ||
Setting For Android on Windows | 00:13:00 | ||
Setting Up For the Web | 00:07:00 | ||
Multi Resolution Support | 00:18:00 | ||
Adding a Sprite | 00:07:00 | ||
Section 02: Positioning | |||
Positioning Using MoveTo | 00:05:00 | ||
Positioning Using MoveBy | 00:06:00 | ||
Positioning Using JumpTo | 00:03:00 | ||
Positioning Using JumpBy | 00:04:00 | ||
Positioning Using BezierTo | 00:04:00 | ||
Positioning Using BezierBy | 00:04:00 | ||
Positioning Using Place | 00:04:00 | ||
Section 03: Repeating Actions | |||
Repeat | 00:04:00 | ||
RepeatForever | 00:04:00 | ||
Section 04: Advanced Actions | |||
Scaling Using ScaleTo | 00:04:00 | ||
Scaling Using ScaleBy | 00:04:00 | ||
Tinting Using TintTo | 00:04:00 | ||
Tinting Using TintBy | 00:04:00 | ||
Fading Using FadeTo | 00:04:00 | ||
Fading Using FadeIn | 00:03:00 | ||
Fading Using FadeOut | 00:03:00 | ||
Skewing Using SkewTo | 00:05:00 | ||
Skewing Using SkewBy | 00:04:00 | ||
Rotating Using RotateTo | 00:03:00 | ||
Rotating Using RotateBy | 00:03:00 | ||
Sequence | 00:04:00 | ||
Section 05: Playing Audio | |||
Playing Sound Effects | 00:07:00 | ||
Playing Sound Effects Repeatedly | 00:03:00 | ||
Setting Sound Effect Volume | 00:03:00 | ||
Stopping Sound Effects | 00:05:00 | ||
Playing Music | 00:05:00 | ||
Stopping Music | 00:05:00 | ||
Pausing and Resuming Music | 00:05:00 | ||
Setting Music Volume | 00:03:00 | ||
Section 06: Touch Events | |||
Setting Up Single Touch Events | 00:05:00 | ||
Single Touch Began | 00:06:00 | ||
Single Touch Moved | 00:04:00 | ||
Single Touch Ended | 00:04:00 | ||
Setting Up Multi Touch Events | 00:03:00 | ||
Multi Touch Began | 00:04:00 | ||
Multi Touch Moved | 00:03:00 | ||
Multi Touch Ended | 00:04:00 | ||
Section 07: Mouse Events | |||
Setting up Mouse Events | 00:03:00 | ||
Mouse Button Pressed | 00:03:00 | ||
Mouse Button Released | 00:03:00 | ||
Mouse Moved | 00:03:00 | ||
Mouse Wheel Scrolled | 00:03:00 | ||
Section 08: Keyboard Events | |||
Setting up Keyboard Events | 00:03:00 | ||
Keyboard Key Pressed | 00:04:00 | ||
Keyboard Key Released | 00:04:00 | ||
Section 09: Accelerometer Events | |||
Setting up Accelerometer Events | 00:05:00 | ||
Using the Accelerometer | 00:04:00 | ||
Section 10: Menu Systems | |||
Setting up A Menu | 00:02:00 | ||
Adding a Menu Font Item | 00:07:00 | ||
Adding a Menu Image Item | 00:05:00 | ||
Menu Alignment | 00:03:00 | ||
Section 11: Scenes | |||
Creating a New Scene | 00:03:00 | ||
Pushing a Scene | 00:06:00 | ||
Popping a Scene | 00:04:00 | ||
Replacing a Scene | 00:04:00 | ||
Scene Transitions | 00:05:00 | ||
Section 12: Extras | |||
Node Action Animations | 00:05:00 | ||
Scheduling | 00:07:00 | ||
Debug Information | 00:05:00 | ||
Remove Child | 00:05:00 | ||
Section 13: Labels | |||
LabelTTF | 00:05:00 | ||
LabelAtlas | 00:05:00 | ||
LabelBMFont | 00:07:00 | ||
Section 14: UI Components | |||
UIButton | 00:07:00 | ||
UICheckBox | 00:09:00 | ||
UIImageView | 00:04:00 | ||
UILabelAtlas | 00:06:00 | ||
UILabelBMFont | 00:06:00 | ||
UILabel | 00:04:00 | ||
UIListView | 00:10:00 | ||
UILoadingBar | 00:09:00 | ||
UIRichText | 00:08:00 | ||
UIScrollView | 00:08:00 | ||
UISlider | 00:09:00 | ||
UITextField | 00:10:00 | ||
UILayout | 00:07:00 | ||
UIPageView | 00:11:00 | ||
Section 15: Resource | |||
Resource | 00:00:00 | ||
Assignment | |||
Assignment – Cocos2d-x v3 JavaScript: Game Development | 2 weeks, 1 day |
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